GeometriCS/structs/Line3.cs

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namespace GeometriCS
{
/// <summary>
/// A line through the R cubed space with double precision.
/// </summary>
public class Line3d
{
/// <summary>
/// A point that lies on the line.
/// </summary>
public Vector3d PointOnLine
{
get
{
throw new NotImplementedException();
}
}
/// <summary>
/// Direction vector, along which all the points on the line lie.
/// </summary>
public Vector3d Direction
{
get
{
throw new NotImplementedException();
}
}
/// <summary>
/// Constructor for the line.
/// </summary>
/// <param name="pointOnLine">Point that lies on the line.</param>
/// <param name="direction">Direction vector on the line.</param>
public Line3d(Vector3d pointOnLine, Vector3d direction)
{
throw new NotImplementedException();
}
/// <summary>
/// String representation of the line.
/// </summary>
/// <returns></returns>
public override string ToString()
{
throw new NotImplementedException();
}
/// <summary>
/// Do the two objects represent the same line?
/// </summary>
/// <param name="obj">Object to compare.</param>
/// <remarks>
/// <returns><c>true</c> if any two different points on one line will also be on the other line. <c>false</c></returns>
public override bool Equals(object? obj)
{
if (obj is Line3d asLn)
{
return this == asLn;
}
else
{
return false;
}
}
public override int GetHashCode()
{
throw new NotImplementedException();
}
/// <summary>
/// Deep copy the line.
/// </summary>
/// <returns>Deep copy of the line.</returns>
public object Clone()
{
throw new NotImplementedException();
}
/// <summary>
/// Are the lines equal?
/// </summary>
/// <param name="a">First line.</param>
/// <param name="b">Second line.</param>
/// <returns><c>true</c> if any two different points on one line will also be on the other line. <c>false</c></returns>
public static bool operator ==(Line3d a, Line3d b)
{
throw new NotImplementedException();
}
/// <summary>
/// Are the lines different?
/// </summary>
/// <param name="a">First line.</param>
/// <param name="b">Second line.</param>
/// <returns><c>true</c> If there exists a point p from all the points occupying line a and does not lie on line b. Otherwise <c>false</c>.</returns>
public static bool operator !=(Line3d a, Line3d b)
{
throw new NotImplementedException();
}
}
}